June 26, 2006 | 10:45 PM PST
by: Matt Furtado
The PSP recently has been receiving more and more RPG's but there has yet to be a stand-out title. Last year Bandia gave us one of the first RPG's for the PSP with Legend of Heroes: A Tear of Vermillion and decided that they will once again grace the PSP with a new title in the Legend of Heroes universe with Legend of Heroes II: Prophecy of the Moonlight Witch. Despite being called Legend of Heroes II the game actually serves as a prequel to the original title.
Jurio and Christine is a couple of country kids preparing to go on a pilgrimage that involves them in visiting several magic mirrors in far off villages. However, the journey isn't as simple as Jurio and Christine were expecting it to be because each time they view another mirror it contains a vision that Jurio and Christine feel they must further investigate. There is also the matter of the Moonlight Witch, a legendary and mysterious witch whose presence may be causing the visions for Jurio and Chris within the mirrors. With an interesting story-line told the game sadly leaves it hanging from there until you get a lot farther into the game and the storyline begins to develop quite a bit more.
Gameplay
Legend of Heroes stays true to its predecessor in many respects and this includes gameplay. Your journey will be mainly focused on the pilgrimage of the two main characters and the story of the Moonlight Witch as you journey forward. There is a lot of talking with towns’ people and a lot of other characters. The game does help you out incase you don't want to talk to everyone you see in town by having an exclamation point over the head of the main character you need to talk to in order to progress and get the key bit of information you need. After you find the information needed to move on you will enter the over world. Now within the over world you will now have an arrow or any directional help to guide you to your next destination. This slows down the pace of the game because most of the time you will need to revisit the town and get that information again to move on because the game lacks a log to keep track of new information. This will hurt gamers who may only pick the game up for a few minutes here and there because when they get back into the game they may not recall the direction needed to take in order to progress and move on; Thus slowing down the overall flow of the game.
Players will also encounter enemies in the over world. Like the previous title you will see the enemies move around the screen and this gives you the option of simply bypassing them and avoiding the fights or to partake in a battle. Of course, like all RPG's you will not level up if you don't fight so skipping to many fights would not be beneficial in the long run. During battle you can have up to 4 characters in a battle at a time. Between each characters turn you will be able to choose an attack, magic, items, or special abilities. The battles move rather quickly compared to other turn-based battle systems. Players will also be able to use a variety of "finishing moves", powerful attacks that each character will build up overtime and can usually take out most enemies instantly.
To make the game feel like a true portable RPG the developers included a save at any point feature. Players will be able to save the game at any point outside of combat and dialogue. The save anywhere features is one of the main highlight features of the title excluding the pet feature. You'll receive a cat at the start of the game to care for during your pilgrimage. The pet does come in useful because it will locate a potion in a village for you and if you make it happy enough it will even jump into battle and assist you.
Graphics
The graphics are a mix of 2D and 3D. All of the game's characters are beautiful 2D anime-inspired sprites and are highly detailed with great animations. The environments are in full 3D and are very nicely done. The outdoor environments are well done with detail in trees, mountains, and the surroundings. The game also uses a great lighting effect when casting magic. Whenever a special attack or a magic attack is used in the game it’s very bright and colorful.
Jurio and Christine is a couple of country kids preparing to go on a pilgrimage that involves them in visiting several magic mirrors in far off villages. However, the journey isn't as simple as Jurio and Christine were expecting it to be because each time they view another mirror it contains a vision that Jurio and Christine feel they must further investigate. There is also the matter of the Moonlight Witch, a legendary and mysterious witch whose presence may be causing the visions for Jurio and Chris within the mirrors. With an interesting story-line told the game sadly leaves it hanging from there until you get a lot farther into the game and the storyline begins to develop quite a bit more.
Gameplay
Legend of Heroes stays true to its predecessor in many respects and this includes gameplay. Your journey will be mainly focused on the pilgrimage of the two main characters and the story of the Moonlight Witch as you journey forward. There is a lot of talking with towns’ people and a lot of other characters. The game does help you out incase you don't want to talk to everyone you see in town by having an exclamation point over the head of the main character you need to talk to in order to progress and get the key bit of information you need. After you find the information needed to move on you will enter the over world. Now within the over world you will now have an arrow or any directional help to guide you to your next destination. This slows down the pace of the game because most of the time you will need to revisit the town and get that information again to move on because the game lacks a log to keep track of new information. This will hurt gamers who may only pick the game up for a few minutes here and there because when they get back into the game they may not recall the direction needed to take in order to progress and move on; Thus slowing down the overall flow of the game.
Players will also encounter enemies in the over world. Like the previous title you will see the enemies move around the screen and this gives you the option of simply bypassing them and avoiding the fights or to partake in a battle. Of course, like all RPG's you will not level up if you don't fight so skipping to many fights would not be beneficial in the long run. During battle you can have up to 4 characters in a battle at a time. Between each characters turn you will be able to choose an attack, magic, items, or special abilities. The battles move rather quickly compared to other turn-based battle systems. Players will also be able to use a variety of "finishing moves", powerful attacks that each character will build up overtime and can usually take out most enemies instantly.
To make the game feel like a true portable RPG the developers included a save at any point feature. Players will be able to save the game at any point outside of combat and dialogue. The save anywhere features is one of the main highlight features of the title excluding the pet feature. You'll receive a cat at the start of the game to care for during your pilgrimage. The pet does come in useful because it will locate a potion in a village for you and if you make it happy enough it will even jump into battle and assist you.
Graphics
The graphics are a mix of 2D and 3D. All of the game's characters are beautiful 2D anime-inspired sprites and are highly detailed with great animations. The environments are in full 3D and are very nicely done. The outdoor environments are well done with detail in trees, mountains, and the surroundings. The game also uses a great lighting effect when casting magic. Whenever a special attack or a magic attack is used in the game it’s very bright and colorful.
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