REVIEW : The longest running RPG series on the PSP returns. Full Review.
February 17, 2007 | 7:20 PM PSTby: Matt Furtado
Legend of Heroes is the longest running RPG series on the PSP thus far. Since the launch of the PSP a Namco-Bandai has given PSP owners another Legend of Heroes title each year. With every title there have been small improvements made and these keep the games fresh for RPG starved gamers. Well another year has pasted and another Legend of Heroes title has been released for the PSP. The Legend of Heroes III: Song of the Ocean is the latest in the Legend of Heroes series and is without a doubt the best one of the series.
Features:
Gameplay
As the title of the game says water and music are integrated in the game and that is shown off right at the start of this title. Take the role of the young Forte who loves living in his seaside village and making music. Forte is looked over by his grandfather McBain a once famous musician whom Forte has a great respect for. After McBain receives a package from an old friend containing information the lost Water Melody, McBain decides that it is time to leave the village and go on a journey to find this melody. Forte of course decides that he wants to take part in this journey and tags along his friend Una and McBain’s dog Jan. Once you leave the small village you will journey through the land of Weltuna for resonance stones. These are actually fragments of rocks that are engraved with fragments of the Water Melody.
As you journey through Weltuna, you’ll run into many different characters which will help you along your way in search of the resonance stones. Like in previous titles of this series, you will move from town to town in search for more information on the whereabouts of the stones. Also like the previous titles, this is made incredibly easy to do. The game won’t let you leave the town you are in until you find the character that you must talk with in order to move on. Of course, they are very easy to find because they will have big red exclamation points over their heads. Once you find the people you need to talk to, you will be able to move onto the next area. Usually they will lead you into some sort of dungeon to explore and complete an assigned tasked. The tasks will range from simple errands or tasks that tie into the storyline. The tasks are very simple and easy to execute. This version is a lot like the other titles in the way that they are made very handheld friendly and lets players be able to play here and there while on the go.
As you journey from towns or dungeons, you’ll encounter enemies and battle them in order to level up. Like the previous titles, the battles are not random but instead you see the enemies on screen and a battle will only begin when you run into an enemy. Keeping with the traditional turn-based battle system, you will issue your commands to the members of your party and they will execute them as their turns come up. You can attack; use skills, magic, items, run away, or switch out your characters if you have five or more people in your party. At times the enemy may be out of your attack range which will require you to move your characters closer so you can attack them. After every turn you take, you will fill up a power gauge for each of the characters on screen. Once the gauge is filled up, you will be able to activate a special finishing move. Each character has their own finishing moves and will likely kill the enemy instantly.
Features:
- Over 50 hours of new adventure.
- Easy to put down and pick up: Players can save at any point in the game, except for during battles and events.
- Unique pet system: Players can train their pet and feed it items to change the game play strategy!
Gameplay
As the title of the game says water and music are integrated in the game and that is shown off right at the start of this title. Take the role of the young Forte who loves living in his seaside village and making music. Forte is looked over by his grandfather McBain a once famous musician whom Forte has a great respect for. After McBain receives a package from an old friend containing information the lost Water Melody, McBain decides that it is time to leave the village and go on a journey to find this melody. Forte of course decides that he wants to take part in this journey and tags along his friend Una and McBain’s dog Jan. Once you leave the small village you will journey through the land of Weltuna for resonance stones. These are actually fragments of rocks that are engraved with fragments of the Water Melody.
As you journey through Weltuna, you’ll run into many different characters which will help you along your way in search of the resonance stones. Like in previous titles of this series, you will move from town to town in search for more information on the whereabouts of the stones. Also like the previous titles, this is made incredibly easy to do. The game won’t let you leave the town you are in until you find the character that you must talk with in order to move on. Of course, they are very easy to find because they will have big red exclamation points over their heads. Once you find the people you need to talk to, you will be able to move onto the next area. Usually they will lead you into some sort of dungeon to explore and complete an assigned tasked. The tasks will range from simple errands or tasks that tie into the storyline. The tasks are very simple and easy to execute. This version is a lot like the other titles in the way that they are made very handheld friendly and lets players be able to play here and there while on the go.
As you journey from towns or dungeons, you’ll encounter enemies and battle them in order to level up. Like the previous titles, the battles are not random but instead you see the enemies on screen and a battle will only begin when you run into an enemy. Keeping with the traditional turn-based battle system, you will issue your commands to the members of your party and they will execute them as their turns come up. You can attack; use skills, magic, items, run away, or switch out your characters if you have five or more people in your party. At times the enemy may be out of your attack range which will require you to move your characters closer so you can attack them. After every turn you take, you will fill up a power gauge for each of the characters on screen. Once the gauge is filled up, you will be able to activate a special finishing move. Each character has their own finishing moves and will likely kill the enemy instantly.
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