February 21, 2007 | 10:42 PM PST
by: Matt Furtado
The World War shooting genre has covered nearly every major battle from history. The best game to show off the feel, look, and depth of World War II has been the Call of Duty series. Now we get the chance to bring the action of World War II on the go with Call of Duty 3: Roads to Victory for the PSP. After having huge success on the console and PC front, Activision and developer Amaze are finally bring this action packed shooting franchise over to the handheld market and it's coming packed with all the greatness you'd expect from a console title. Players will take role of American, British, and Canadian perspectives of the Normandy invasion all the way through the push into central Europe. So get ready for some intense war action on your PSP.
We recently got a chance to play four levels of the campaign of this highly anticipated title and we can already say this is the Call of Duty you've come to know and love. Like the console and PC counterparts players will be accompanied by assisting soldiers who will help you carry out missions and take on the Nazi soldiers. With full voice-overs these allied soldiers will keep you in the loop of battle situations and mission objectives. Players will also have access to all the weapons they have previously used on the console titles such as the Thompson submachine gun, the German MP40, and a whole bunch of others. You are allowed to carry a total of two weapons at a time as well as smoke grenades and standard grenades. So you can always have a full arsenal at your disposal to take the enemy down.
In the first four American levels we got a chance to play through it showed that game will offer a lot of variety and intensity in the gameplay. The objectives mainly consisted of storming towns, buildings, and out door environments to rid them of Nazi troops and continue forward. To do this you will shoot, snipe, flank, and even use MG-88's to wipe out the massive Nazi attack. Players will even have to pick up binoculars and look out onto the field to spot tanks moving in and call in coordinates so an artillery strike can be launched to counteract the oncoming counterstrike from the Nazi army. Surprisingly players will not only take on the Nazi's from the ground but also from the sky. In the last mission we got to play through we were in the air mounting turret guns on planes shooting down Nazi fighter planes. This was intense and shows that this game is ready to bring the intensity of the console Call of Duty titles into the handheld world.
One of the biggest problems the PSP has been plagued with since its launch was FPS control. Since the system has only one analog stick it has been difficult to make a solid FPS on the system. Players will still move forward, back, right, left, with the analog stick and then adjust their aim up, down, left, right with the corresponding face buttons. However, developers Amaze have made it much simpler than previous FPS titles. Thanks to a well made auto-aim feature the games aiming is much simpler to use than in other FPS on currently on the PSP. As long as the crosshair is in a reasonable amount of space the will automatically lockonto the closest enemy allowing you to shoot them accurately. Of course, the closer you are to the enemy the more accurate the shot will be and the farther you stand from the enemy the more sporadic the bullets will fly.
Players who want to zoom down the scope of their gun can also do that in this version. After locking onto a character simply push the L button to view down the equipped weapons scope. If you aren't locked onto an enemy you can still use this view and pick enemy soldiers off from a far distant but be warned these soldiers are no pushovers. If you aren't under cover, they will shoot at you very quickly. In case auto-aim isn't something you want to use in the title, you have to option to shut the feature off but it makes things a lot harder and you'd have to be very precise with the PSP analog stick. But the choice is yours for your own liking.
Graphically the game is very sharp is looks nearly identical to the PS2 versions of Call of Duty. The textures are sharp and character models are impressive. The environments are full debris, barrels for cover, and great smoke effects.
Call of Duty: Roads to Victory also has multiplayer but it wasn't available during our game time to test it out. Call of Duty: Roads to Victory will deliver a range of multiplayer options for up to 2-6 players to pick-up-and-go in modes such as Deathmatch, Capture the Flag and King of the Hill. We'll have more on the multiplayer aspect of the title once we get our hands-on the finished version of the game later next month.
As it stands now this is definitely shaping up to be a solid FPS title for the PSP. We'll have a full review of Call of Duty: Roads to Victory later next month. Be sure to check out our media section for new screens and a trailer of this upcoming title.
We recently got a chance to play four levels of the campaign of this highly anticipated title and we can already say this is the Call of Duty you've come to know and love. Like the console and PC counterparts players will be accompanied by assisting soldiers who will help you carry out missions and take on the Nazi soldiers. With full voice-overs these allied soldiers will keep you in the loop of battle situations and mission objectives. Players will also have access to all the weapons they have previously used on the console titles such as the Thompson submachine gun, the German MP40, and a whole bunch of others. You are allowed to carry a total of two weapons at a time as well as smoke grenades and standard grenades. So you can always have a full arsenal at your disposal to take the enemy down.
In the first four American levels we got a chance to play through it showed that game will offer a lot of variety and intensity in the gameplay. The objectives mainly consisted of storming towns, buildings, and out door environments to rid them of Nazi troops and continue forward. To do this you will shoot, snipe, flank, and even use MG-88's to wipe out the massive Nazi attack. Players will even have to pick up binoculars and look out onto the field to spot tanks moving in and call in coordinates so an artillery strike can be launched to counteract the oncoming counterstrike from the Nazi army. Surprisingly players will not only take on the Nazi's from the ground but also from the sky. In the last mission we got to play through we were in the air mounting turret guns on planes shooting down Nazi fighter planes. This was intense and shows that this game is ready to bring the intensity of the console Call of Duty titles into the handheld world.
One of the biggest problems the PSP has been plagued with since its launch was FPS control. Since the system has only one analog stick it has been difficult to make a solid FPS on the system. Players will still move forward, back, right, left, with the analog stick and then adjust their aim up, down, left, right with the corresponding face buttons. However, developers Amaze have made it much simpler than previous FPS titles. Thanks to a well made auto-aim feature the games aiming is much simpler to use than in other FPS on currently on the PSP. As long as the crosshair is in a reasonable amount of space the will automatically lockonto the closest enemy allowing you to shoot them accurately. Of course, the closer you are to the enemy the more accurate the shot will be and the farther you stand from the enemy the more sporadic the bullets will fly.
Players who want to zoom down the scope of their gun can also do that in this version. After locking onto a character simply push the L button to view down the equipped weapons scope. If you aren't locked onto an enemy you can still use this view and pick enemy soldiers off from a far distant but be warned these soldiers are no pushovers. If you aren't under cover, they will shoot at you very quickly. In case auto-aim isn't something you want to use in the title, you have to option to shut the feature off but it makes things a lot harder and you'd have to be very precise with the PSP analog stick. But the choice is yours for your own liking.
Graphically the game is very sharp is looks nearly identical to the PS2 versions of Call of Duty. The textures are sharp and character models are impressive. The environments are full debris, barrels for cover, and great smoke effects.
Call of Duty: Roads to Victory also has multiplayer but it wasn't available during our game time to test it out. Call of Duty: Roads to Victory will deliver a range of multiplayer options for up to 2-6 players to pick-up-and-go in modes such as Deathmatch, Capture the Flag and King of the Hill. We'll have more on the multiplayer aspect of the title once we get our hands-on the finished version of the game later next month.
As it stands now this is definitely shaping up to be a solid FPS title for the PSP. We'll have a full review of Call of Duty: Roads to Victory later next month. Be sure to check out our media section for new screens and a trailer of this upcoming title.


















