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Aedis Eclipse: Generation of Chaos
Console
PSP
Publisher
NIS America
Genre
Strategy
Developer
Idea Factory
Release Date
04/24/07
8
ESRB Rating
Everyone
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Aedis Eclipse Generation of Chaos
Aedis Eclipse Generation of Chaos Review
April 23, 2007 | 9:52 PM PST

by: Matt Furtado

PSP owners have had a variety of SRPG's release on the system so far and the list is only going to get bigger as the year goes on. With the recently announced Final Fantasy Tactics, Disgaea, and the now released Aedis Eclipse Generation of Chaos tacticians will have plenty to stay busy with this year. Aedis Eclipse Generation of Chaos is a sequel to the previous released Generation of Chaos and this version looks to improve in every aspect the original title had problems in such as interface and load times.

Enter the world of Aedis Eclispe: Generation of Chaos. The main world within the game is split up into three different worlds. There is the divine, upper, and lower world. Each world has its own characters and story. This allows players to be able to play three different scenarios at once and become immersed within the separate worlds. The Lower world is the world human world. The Upper world is a land of swords and magic, so think of it as a medieval time frame. Then there’s the Divine World where it is full of angels, demons, and other mystical beings.

The game plays out like most typical Real-Time Strategy RPGs. Players will move their characters on the grid-based screen and then wait for the enemy to move their characters as well. The world map has many interesting aspect in it such as terrain and the change of time. Some characters will do better at night and in a forest whereas others will do better during the day and be stronger. This creates a unique mix to the typical formula and allows you to plan your attacks a little better before just rushing into battles. If the enemy is stronger during the night, you will have to take them out during the day and then worry about the remaining forces after. Players will also have the ability to change the terrain around them. When you customize the terrain to your characters liking they will gain more bonus points for battle. So use your environment to your advantage.

The battles of the game are definitely unique and very engaging. When a battle begins you will be prompted with the option to battle or to run. However, running may not be successful and you'll suffer in the end. If you do decide you want to wage war you'll have the ability to choose your battle formations for your troops. Each formation has its own strengths and weaknesses, so choose carefully. The game will show you what attributes go up and down with each formation but it is up to you to choose the one that is best suited for the battle. Once you choose your formation your troops will enter battle pending on your specific settings and formations. There are seven preset formations and a custom option. So you can think of your own battle formation and catch the enemy off guard. If you told them to hold back they will and if you told them to charge right into battle they'll charge right into the enemy forces ready for war. Another unique skill the game has is Team Attack. In Team attack you can group your units together and have a massive wave of men strike all at once. This will disrupt whatever formation you had planned but the Team Attack deals more damage as opposed to just a normal attack.

Players will take control of the Captain of the forces and they will have complete control over this character. The captains will have special abilities to use on the battlefield which can turn the tide of the fight. By using your characters SP points they can do a variety of special attacks. These attacks can be bought in shops but first the captain must fit the requirements for the ability.

After a battle players will have the options to persuade enemy soldiers to join their cause and gain their abilities and a new captain. The more captains you have the stronger your army will become. However, the opposing captains are not easy to persuade into your cause and if they don't go your way you are then prompted to either release them or execute them. If you execute them, they'll wish a curse upon you before they are killed.

The game features very nicely drawn 2D sprites for the games’ graphics. Each character has great detail drawn into them and they look great on the PSP screen. The environments are overall bland and don’t have a whole lot going on during battles. Outside of the few buildings, trees, and the change between night and day the environments aren’t there to impress. The battle scenes are very vibrant and bright and use the PSP’s lighting effects really nicely. The special attacks used by the captains show off the lighting effects capable on the PSP push the systems 2D graphical capabilities. With each attack there comes a huge explosion of power from the attack and these all look really cool.

Aedis Eclispe: Generation of Chaos is a huge improvement over the first Generation of Chaos in two key categories namely, load times and gameplay. Fans of the first should definitely check this title out because it is sure to impress you. However, if you are new to the franchise, this is the version you should definitely pick up. Fans of titles like Final Fantasy Tactics, Disgaea, or any other tactical games should check this title out. With over 35 hours of gameplay, plenty of playable characters, three different stories, and addicting gameplay this one of the most solid PSP titles of the year.
Visuals
Solid 2D sprites. Nicely drawn with great detail.
8.0
Sound
Good voice acting and decent music scores.
7.5
Control
D-pad control is excellent and the button layout is quick and easy to use.
7.5
Gameplay
Really fun tactical battles and the capture system is a nice addition to the genre. Tacticians will love this aspect.
8.0
Lasting Appeal
With 3 stories to play through players will be able to go back and play through it a few times.
7.5
Verdict
Quick loads, capture system, 3 stories, awesome battle system, and fun gameplay this is a solid PSP title.
8.0
[not an average]
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February 07 2007

February 07 2007

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February 07 2007

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